Vectorworks Designer 2017


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Image credit: Courtesy of Simcic + Unrich Architects – Polygon Architects

Vectorworks Architect 2017


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Image credit: Holzer Kobler Architekturen

Vectorworks Landmark 2017


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Image credit: McGregor Coxall

Vectorworks Spotlight 2017


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Image credit: Nick Whitehouse

Vectorworks Fundamentals 2017


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Image credit: Polygon Architects

SketchUp Pro 2017


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Image credit: Zed Factory

Rhino 5


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Image credit: Steven Guerrisi

Light Converse


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Image credit: Andylampy1

V-ray for 3ds Max, Rhino, SketchUp and Maya


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Image credit: Hasan Bajramovic, Brian Ybarra, Tiltpixel, Douglas Fisher Studio

MAXON Cinema4D R19


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Image credit: www.maxon.net

Act-3D Lumion 7


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Image credit: Lumion

CINEMA 4D RELEASE 19 COMPLETE FEATURE LIST

Exchange

  • Alembic R19
  • Alembic module is now based on Alembic 1.6.1 SDK
  • Alembic now supports subframe interpolation
  • "Other Attributes" option enables the import of additional point attributes
  • Export now supports the LOD Object
  • Alembic Generator
  • "Other Attributes" option enables the import of additional point attributes
  • Several workflow improvements
  • Alembic Morph Tag
  • FBX R19
  • FBX module is now based on FBX SDK 2017.1
  • Support for FBX LOD Groups added (import/export)
  • "Selection Only" option added to only export the selected objects
  • "Global Coordinates" option added to save objects with global instead of local coordinates
  • New Media handling
  • DDS exporter added
  • RPF can now save Material IDs
  • OBJ
  • New option "Groups (combine name collisions)
  • Houdini Engine Integration
  • Updated to Houdini Engine 16.0.633
  • The Integration now also supports particle rotation.


Workflow / UI

  • New Feature highlighting
  • Highlights new features in the current and previous version
  • Highlights can fade away when used
  • Custom highlight sets can be created
  • New Media Handling Core
  • Better media support in Cinema 4D 
  • Data gets loaded more efficient
  • Layerset chooser now supports multi page/stream images (e.g. in multi page TIFF files)
  • Layerset chooser now allows access and selection of streams in a movie
  • Support for an arbitrary number of alpha channels
  • Format Presets for all Image/Movie formats
  • Option to adapt the Movie Data Rate if the resolution changes
  • Textures can have their own color profiles
  • Embedded color profiles for textures can be loaded
  • Anamorphic formats can be recalculated in the Picture Viewer
  • TIFF files can be compressed
  • Pixel aspect ration can be saved/loaded
  • Better support for CMYK and YUV images
  • 3D texture view supports the greyscale color profile
  • New "Load Substances from Folder" command in the Substance Asset Manager
  • Various new behaviors when inserting an object with multiple objects selected
  • Image/movie options of loaded files are remembered, images and movies can be saved with the same settings
  • The Content Browser now marks Substance assets with an overlay
  • The Vertex Color tag has a new option with which the vertext colors can be constantly shown
  • The save dialog window in the Picture Viewer can now handle anamorph videos


Animation

  • Weighting Improvements
  • Improved Weight Mirroring
  • Joint Matching Algorithms (Hierarchy-based, Coordinates-based, Name-based)
  • Improved Point-Matching Algorithm (Improved Nearest Point, Normalized Closest Point)
  • Mirror Tool Integration /w 1-Click functionality
  • Weight Manager Integration
  • Weight Manager Improvements
  • Several workflow improvements in the Weight Manager
  • WM Refactoring: Separated Weight Manager from the Weight Tool, Weight Manager per scene
  • Multiple Weight Manager Windows
  • Improved Joint List workflows (More Consistent, Custom List Order with new Weight Tag sort including folder support, list supports hiding joints)
  • Improved Spreadsheet workflow (More consistent filtering, new filters)
  • Expose functions to the scripting API
  • Weight Tool Improvements
  • Tool refactoring and performance improvement
  • Normalization Fixes
  • Select Joint Influences in the Viewport
  • Improved Smooth Workflow
  • Improved Picker workflow
  • New rigging specific layout
  • Improved commands (Bind Multiple Objects)
  • Character Morphs
  • PSD (Pose Space Deformation) added
  • Undeformed version of an object can now be used for rigid body simulations


MoGraph

  • Improved Voronoi Fracture
  • "Auto Connector" to automatically create a setup of Connectors between pieces.
  • "Geometry Gluing" to merge pieces together
  • "Detailing" to give pieces a more realistic look
  • "Sorting" has been moved to a new Tab
  • New sorting mode "Object"
  • New "Piece Scaling" functionality, to scale voronoi cells
  • The effect of "Offset Fragments" can now be inverted, this will create one object consisting of the gaps.
  • "Hull Only" can now have a thickness
  • The fracturing results can now be saved in the .c4d file
  • Vertex maps can now be created for inside face selections, outside face selections and edge selections.
  • Much better performance when fracturing high polygon count objects.
  • New Noise Falloff
  • New Sound Effector
  • New User Interface
  • New, interactive Frequency Graph
  • Sampling the sound with several probes. Sampling modes: Peak/Average/Step
  • Different modes to map probes to clones (Iterate/Distribute/Blend)
  • Different ways to colorize the Clones
  • Improved precision for source falloff for effectors
  • Improved speed of the volume effector


Materials

  • New UV Tile Offset Mode for the Variation Shader
  • Variation Shader now also work in Hair Materials


Rendering

  • "ProRender", a new GPU based render engine
  • Based on OpenCL 1.2, working on Nvidia and AMD cards on Windows and AMD cards on macOS
  • Multi GPU support with a very effective scaling
  • Interactive Preview Render in Viewport
  • Support for native materials and lights
  • New PBR based Light and Material type
  • Firefly filter
  • Bucket rendering for large resolutions
  • Viewport Enhancements
  • Faster and nicer reflectance channel preview by Physically-Based Shading
  • Reflectance channel roughness map support.
  • Reflectance channel per-layer bump map support.
  • Fast and accurate illumination from rectangular area lights.
  • Depth of Field effect with Bokeh (support for Diaphragm shape), matching the Depth of Field in Physical Render closely.
  • Screen Space Reflections
  • Area Lights can be now shown as solid in the Viewport
  • Spherical Camera
  • New Camera option to create 360° and Dome renderings
  • New Field of View helper in the Viewport
  • Supports different mapping formats (Lat-Long, Cubic-Cross, Cubic-3x2, Cubic String)
  • Supports stereoscopic rendering
  • TeamRender improvements
  • Support for Frame Steps
  • Changed reordering strategy
  • Clients continue rendering, even if the server is not reachable
  • Support for encrypted web connections
  • New automatic Service Discovery
  • New Tonemapping Post-Effect
  • Speedups for Standard Renderer
  • Speedups for simple transparencies in Physical and Standard Renderers
  • Supersampling setting for the Hardware OpenGL Renderer
  • Shadowmap filtering improvement for the Hardware OpenGL Renderers
  • Instant material updates


Modeling

  • New Modeling Kernel
  • First incarnation of the new, modern Modeling Kernel
  • Currently used by
  • Plane Primitive Generator
  • Reverse Normals Command
  • Align Normals Command
  • Polygon Reduction Generator
  • New command option dialog with "Reverse User Normals" option for Reverse Normals and Align Normals commands.
  • Level of Detail Object
  • Switching Level of Details Levels on different criteria (User Defined Level, User Defined Value, Screen Size horizontal/vertical/surface, Camera Distance, Project LoD)
  • Different modes
  • Children mode
  • Simplify Mode
  • Manual Group Node
  • Polygon Reduction Generator
  • Polygon Reduction is now a Generator
  • New reduction algorithm
  • Reduction can be set as a percentage or as number of remaining polygons, edges or vertices
  • Better UV handling
  • Can handle multiple objects either as one object or each one separately
  • Displacer has new options
  • Process Normal Tag
  • Type (RGB (XYZ Tangent)


Motion Tracking

  • Scene Reconstruction
  • Reconstruction of the recorded scene, based on the Motion Tracking 3D Solve data
  • Creates a Point Cloud or a mesh
  • Motion Tracker Enhancements
  • Manual Tracking now can work on R,G,B or custom channels
  • Footage can now displayed as "Tracker View", e.g. Red Channel only.
  • The Tracker can now work with a circular tracking pattern


UV Editing

  • User Interface modifications
  • Improved UV Selections including Grow/Shrink Selections, Select Connected and double click to select Islands for UV Polygons and Points
  • Convert Selection now supports UVs
  • Coordinate Manager now supports UVs
  • New Numerical Editor for UV points


BodyPaint 3D

  • BodyPaint is now based on OpenGL
  • New BodyPaint save options


Demo Version

  • Rendering Resolution Limitation has been removed, The Rendering will have a Watermark instead






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